In this GDC 2017 talk, Niantic’s Dennis Hwang describes the various UX and visual design choices that were shaped by a focus on real-world gaming, and how they led to a fun and accessible play experience for a diverse set of players across age and gender demographics.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Check out our Facebook page for GDC exclusives
Visit our site: http://ubm.io/2ctNvqZ