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Home » Videos » Pokemon Go & Designing Interactive Games for the Real World

Pokemon Go & Designing Interactive Games for the Real World

In this GDC 2017 talk, Niantic’s Dennis Hwang describes the various UX and visual design choices that were shaped by a focus on real-world gaming, and how they led to a fun and accessible play experience for a diverse set of players across age and gender demographics.

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  1. Boring, just like their games. -_-

  2. I immediately wanted to go listen to daft punk 3:45 in…

  3. First 20 minutes felt like a sales pitch. Technical shading/animation discussion was fun.

  4. A fast gIitch for P 0 K E C 0 I N S is posted online here

  5. Just waiting when they will ban the cheaters

  6. PTC login down in Europe for 5 days in a row… pls.

  7. "So the question was…"

  8. Notif squad! Gotta catch all the comments!

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